<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2269321291248349458</id><updated>2011-12-07T21:02:52.568-08:00</updated><category term='Dota changelogs'/><category term='DOTA 6.65 Loadscreen'/><category term='Dota history'/><category term='Slark'/><category term='DOTA 6.64 bugs'/><category term='6.65'/><category term='DOTA hero guide'/><category term='Dota(Things to Remember)'/><category term='Visage remake'/><title type='text'>Dota (Art of War)</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-2927032141922855195</id><published>2011-10-01T03:36:00.000-07:00</published><updated>2011-10-01T03:43:45.113-07:00</updated><title type='text'>This Blog is under maintenance!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-9fi7ce_bglo/TobuLotrhGI/AAAAAAAAAKs/tnclP0a9TCk/s1600/sdd.htm"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 300px;" src="http://2.bp.blogspot.com/-9fi7ce_bglo/TobuLotrhGI/AAAAAAAAAKs/tnclP0a9TCk/s400/sdd.htm" alt="" id="BLOGGER_PHOTO_ID_5658471865512592482" border="0" /&gt;&lt;/a&gt;I'm having some internet problems lately. please check this page regularly for some further info's &lt;br /&gt;&lt;br /&gt;                                                                                                                                    -&lt;span style="font-weight: bold; color: rgb(204, 0, 0);"&gt;ianNoeL&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-2927032141922855195?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/2927032141922855195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=2927032141922855195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2927032141922855195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2927032141922855195'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2011/10/this-blog-is-under-maintenance.html' title='This Blog is under maintenance!'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-9fi7ce_bglo/TobuLotrhGI/AAAAAAAAAKs/tnclP0a9TCk/s72-c/sdd.htm' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-3290456412564198074</id><published>2010-01-17T02:26:00.000-08:00</published><updated>2010-01-17T02:34:24.345-08:00</updated><title type='text'>Dota 6.66 changelogs</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 13px; color: rgb(255, 255, 255); line-height: 21px; "&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-size: 17px; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Heroes&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;&lt;/font&gt;&lt;/div&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;Batrider&lt;br /&gt;- Flaming Lasso &lt;/font&gt;&lt;span id="IL_AD2" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;cooldown&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt; decreased from 130/90/50 to 90/70/50&lt;br /&gt;&lt;br /&gt;Beastmaster&lt;br /&gt;- Wild Axes now properly hits invisible units&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;span id="IL_AD1" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Bounty Hunter&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;- Jinada cooldown &lt;/font&gt;&lt;span id="IL_AD9" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;improved&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt; from 22/17/12/7 to 21/16/11/6&lt;br /&gt;&lt;br /&gt;Clockwerk&lt;br /&gt;- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14&lt;br /&gt;&lt;br /&gt;Dirge&lt;br /&gt;- &lt;/font&gt;&lt;span id="IL_AD8" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Added&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt; Aghanim's &lt;/font&gt;&lt;span id="IL_AD4" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Scepter&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt; for Undying.&lt;br /&gt;Regular Plague &lt;/font&gt;&lt;span id="IL_AD12" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Aura&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of &lt;/font&gt;&lt;span id="IL_AD5" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;creeps&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;Scepter Upgraded Plague Aura&lt;br /&gt;- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doom Bringer&lt;br /&gt;- Reworked and rebalanced most of his abilities&lt;br /&gt;Old Devour:&lt;br /&gt;===========&lt;br /&gt;Creeps: Up to level 1/2/4/6&lt;br /&gt;Bonus Gold: 10/20/30/40&lt;br /&gt;cd: 30/25/20/15&lt;br /&gt;manacost: 50/45/40/35&lt;br /&gt;&lt;br /&gt;New Devour:&lt;br /&gt;===========&lt;br /&gt;Creeps: Up to level 2/4/5/6&lt;br /&gt;Bonus Gold: 40/60/80/100&lt;br /&gt;cd: 60/55/50/45&lt;br /&gt;manacost: 60&lt;br /&gt;&lt;br /&gt;Gains the abilities of &lt;/font&gt;&lt;span id="IL_AD11" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;the target&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt; neutral creep has until you devour another creep with abilities to replace it&lt;br /&gt;&lt;br /&gt;Old &lt;/font&gt;&lt;span id="IL_AD3" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Scorched Earth&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;:&lt;br /&gt;====================&lt;br /&gt;Large aoe castable.&lt;br /&gt;&lt;br /&gt;MS Bonus: 10/15/20/30%&lt;br /&gt;AS Bonus: 10/15/20/30%&lt;br /&gt;Deals: 1/2/3/4 dps&lt;br /&gt;Heals: 1/2/3/4 dps&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;span id="IL_AD10" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Duration&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;: 20&lt;br /&gt;CD: 10&lt;br /&gt;Manacost: 60&lt;br /&gt;Cast Range: 800&lt;br /&gt;AOE: 700&lt;br /&gt;&lt;br /&gt;New Scorched Earth:&lt;br /&gt;====================&lt;br /&gt;Temporary effect around you. Earth is scorched wherever you are walking.&lt;br /&gt;&lt;br /&gt;MS Bonus: 20%&lt;br /&gt;&lt;/font&gt;&lt;span id="IL_AD6" class="IL_AD" style="border-bottom-width: 1px !important; border-bottom-style: dotted !important; border-bottom-color: rgb(0, 153, 255) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px; font-family: Verdana, sans-serif !important; font-weight: normal !important; font-style: normal !important; font-size: 13px !important; background-position: 0% 50%; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Damage&lt;/font&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;: 15/20/25/30&lt;br /&gt;Heals: 15/20/25/30&lt;br /&gt;&lt;br /&gt;Duration: 8/10/12/14&lt;br /&gt;Cooldown: 60/50/40/30&lt;br /&gt;Manacost: 60&lt;br /&gt;AOE: 600&lt;br /&gt;&lt;br /&gt;Old Doom:&lt;br /&gt;==========&lt;br /&gt;Regular&lt;br /&gt;-Duration: 12/14/16&lt;br /&gt;-DPS: 40/60/80&lt;br /&gt;-Cooldown: 160/130/100&lt;br /&gt;&lt;br /&gt;Scepter&lt;br /&gt;-Duration: 14/16/18&lt;br /&gt;-DPS: 50/70/90&lt;br /&gt;-Cooldown: 90/80/70&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Doom:&lt;br /&gt;==========&lt;br /&gt;Regular&lt;br /&gt;-Duration: 14&lt;br /&gt;-DPS: 30/50/70&lt;br /&gt;-Cooldown: 110&lt;br /&gt;&lt;br /&gt;Scepter&lt;br /&gt;-Duration: 14&lt;br /&gt;-DPS: 50/80/110&lt;br /&gt;-Cooldown: 110&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Earthshaker&lt;br /&gt;- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)&lt;br /&gt;- Aftershock AoE from 280 to 300&lt;br /&gt;- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300&lt;br /&gt;- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)&lt;br /&gt;- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70&lt;br /&gt;- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)&lt;br /&gt;- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enchantress&lt;br /&gt;- Movement speed increased from 295 to 305&lt;br /&gt;- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%&lt;br /&gt;- Enchant's slow effect duration decreased from 7 to 5.5 seconds&lt;br /&gt;&lt;br /&gt;Faceless Void&lt;br /&gt;- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%&lt;br /&gt;- Timewalk cooldown rebalanced from 13 to 19/17/15/13&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Invoker&lt;br /&gt;- Invoke cd from 30/25/12/5 cd to 22/17/12/5&lt;br /&gt;- Invoke manacost from 20/50/80/110 to 20/40/60/80&lt;br /&gt;- Alacrity bonus damage increased from 20-80 to 30-90&lt;br /&gt;- Alacrity duration increased from 8 to 9&lt;br /&gt;- Chaos Meteor damage improved:&lt;br /&gt;Main damage from 40-130 to 55-145 every 0.5 seconds&lt;br /&gt;Burn damage from 8-26 to 11-29 per second&lt;br /&gt;- Cold Snap now applies an initial ministun on cast&lt;br /&gt;- Forged Spirits Armor is now based on Exort and Range is now based on Quas&lt;br /&gt;- Ghost Walk manacost reduced from 300 to 200&lt;br /&gt;- Ghost Walk slow rescaled from 10-40% to 20-40%&lt;br /&gt;- Ice Wall manacost increased from 125 to 175&lt;br /&gt;- Ice Wall cooldown increased from 20 to 25&lt;br /&gt;- Sun Strike damage rescaled from 75-450 to 100-475&lt;br /&gt;- Tornado range increased from 700-3100 -&gt; 800-3200&lt;br /&gt;- Tornado duration increased from 0.6-2.2 -&gt; 0.8-2.5&lt;br /&gt;- Tornado damage increased from max of 375 to 400&lt;br /&gt;- Quas per instance regen from 0.75 to 1&lt;br /&gt;&lt;br /&gt;Juggernat&lt;br /&gt;- Blade Fury cooldown reduced from 30 to 30/28/26/24&lt;br /&gt;&lt;br /&gt;Kaldr&lt;br /&gt;- Cold Feet manacost increased from 90 to 90/100/110/120&lt;br /&gt;- Ice Blast impact delay is a little slower now&lt;br /&gt;- Ice Blast no longer pierces Shallow Grave&lt;br /&gt;- Ice Blast debuff is now purgable&lt;br /&gt;&lt;br /&gt;Ogre Magi&lt;br /&gt;- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6&lt;br /&gt;&lt;br /&gt;Obsidian Destroyer&lt;br /&gt;- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb&lt;br /&gt;&lt;br /&gt;Priestess of the Moon&lt;br /&gt;- Moonlight Shadow manacost from 200/250/300 to a constant 175&lt;br /&gt;&lt;br /&gt;Pugna&lt;br /&gt;- Decrepify cast range increased from 550 to 550/600/650/700&lt;br /&gt;&lt;br /&gt;Queen of Pain&lt;br /&gt;- Scream of Pain now affects Decrepified units&lt;br /&gt;&lt;br /&gt;Spirit Breaker&lt;br /&gt;- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast&lt;br /&gt;- Charge of Darkness decreased manacost from 120 to 75&lt;br /&gt;- Charge of Darkness cast mechanic reworked&lt;br /&gt;Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Slark&lt;br /&gt;- Pounce Leash now gets removed if the target blinks or teleports away&lt;br /&gt;- Shadow Dance passive no longer works if Slark is Doomed&lt;br /&gt;&lt;br /&gt;Ursa Warrior&lt;br /&gt;- Undid previous cast animation change on Overpower&lt;br /&gt;- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls&lt;br /&gt;&lt;br /&gt;Visage&lt;br /&gt;- Soul Assumption damage per charge decreased from 130 to 110&lt;br /&gt;- Soul Assumption manacost from 100/120/140/160 to 100&lt;br /&gt;- Soul Assumption cooldown from 7/6/5/4 to 4&lt;br /&gt;- Familiars Bounty reduced from 150 to 100&lt;br /&gt;- Familiars now magic reduction from 70/95/95% to 95% at all levels&lt;br /&gt;- Familiars bonus damage attack count increased from 6 to 7&lt;br /&gt;- Familiars now have a small (160) ranged attack instead of melee&lt;br /&gt;- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7&lt;br /&gt;&lt;br /&gt;Warlock&lt;br /&gt;- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%&lt;br /&gt;- Fatal Bonds link count reduced from 5 to 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-size: 17px; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Item Changes&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;&lt;/font&gt;&lt;/div&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Aghanim's Scepter&lt;br /&gt;- Added Undying and Earthshaker&lt;br /&gt;&lt;br /&gt;Divine Rapier&lt;br /&gt;- Can no longer be destroyed by attacking the item&lt;br /&gt;- If a player other than the original owner of the Rapier picks it up, they cannot drop it&lt;br /&gt;&lt;br /&gt;Force Staff&lt;br /&gt;- Double clicking force staff now acts as if you clicked on yourself&lt;br /&gt;&lt;br /&gt;Maelstrom &amp;amp; Mjollnir&lt;br /&gt;- Increased max bounces from 3 to 4&lt;br /&gt;&lt;br /&gt;Phase Boots&lt;br /&gt;- Cooldown from 12 seconds to 10 seconds&lt;br /&gt;- Duration from 6 seconds to 5 seconds&lt;br /&gt;- Movement bonus from 10% to 12%&lt;br /&gt;&lt;br /&gt;Scroll of Town Portal&lt;br /&gt;- Double clicking on scrolls now automatically targets your fountain&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-size: 17px; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Game Play&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/div&gt;&lt;font class="Apple-style-span" color="#666666"&gt;* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.&lt;br /&gt;&lt;br /&gt;* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)&lt;br /&gt;* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon&lt;br /&gt;* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system&lt;br /&gt;* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command&lt;br /&gt;&lt;br /&gt;* Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)&lt;br /&gt;* Fixed the teleport effects sometimes being visually on an angle&lt;br /&gt;* Fixed Nightcrawler status buff text format&lt;br /&gt;* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)&lt;br /&gt;&lt;br /&gt;* Added a visual effect for allied players to indicate which creep you infesting&lt;br /&gt;* Added a new sound set for Furion (91160)&lt;br /&gt;* Added a new sound set for Clockwerk&lt;br /&gt;* Added a new visual effect for Spirit Lance&lt;br /&gt;* Added new charge icon for Soul Assumption (137459)&lt;br /&gt;* Disabled visual charge indication if the cooldown for Soul Assumption is not ready&lt;br /&gt;* Added a new overhead indictor for Soul Assumption (137459)&lt;br /&gt;* Added an visaul effect when Eclipse misses to help players keep track (109017)&lt;br /&gt;* Phantom Assassin images now have the proper fade visual effect (114120)&lt;br /&gt;* Improved Eyes In The Forest cast animation (95740)&lt;br /&gt;* Added new visual effect for Flesh Golem (51874)&lt;br /&gt;&lt;br /&gt;* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices&lt;br /&gt;* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-size: 17px; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;font class="Apple-style-span" color="#666666"&gt;Bugs&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;font class="Apple-style-span" color="#666666"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/div&gt;&lt;font class="Apple-style-span" color="#666666"&gt;* Fixed a few areas where you could get stuck in using TP scrolls&lt;br /&gt;* Fixed Malefice not reliably working if the enemy is fogged&lt;br /&gt;* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction&lt;br /&gt;* Fixed Ice Blast indicator staying at edge of map until you release it&lt;br /&gt;* Fixed Ice Blast debuff from overriding Time Lapse&lt;br /&gt;* Fixed some Dark Pact bugs&lt;br /&gt;* Fixed Essence Shift from piercing Shallow Grave&lt;br /&gt;* Fixed Essence Shift sometimes not registering properly at high attack speeds&lt;br /&gt;* Fixed Murloc sometimes not attacking the pounced target&lt;br /&gt;* Fixed dispersion damage on creeps&lt;br /&gt;* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter&lt;br /&gt;* Fixed some mac specific bugs&lt;/font&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-3290456412564198074?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/3290456412564198074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=3290456412564198074' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/3290456412564198074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/3290456412564198074'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2010/01/dota-666-changelogs.html' title='Dota 6.66 changelogs'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-9217331451492769444</id><published>2009-12-28T05:22:00.000-08:00</published><updated>2009-12-28T05:57:49.285-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6.65'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota changelogs'/><title type='text'>DOTA 6.65 Changelogs</title><content type='html'>&lt;span style=";font-family:arial;font-size:130%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center; font-weight: bold; color: rgb(255, 0, 0); font-family: times new roman;font-family:arial;"&gt;&lt;span style="font-size:130%;"&gt;Hero Changes&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: times new roman;font-family:arial;font-size:130%;"  &gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Alchemist&lt;/span&gt;&lt;br /&gt;- Reworked Unstable Concoction&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.&lt;br /&gt;&lt;br /&gt;Charge Duration: up to 5 seconds&lt;br /&gt;Buffer Duration: 1.5&lt;br /&gt;Damage: Up to 150/200/250/300 (Physical damage type)&lt;br /&gt;Stun: Up to 1/2/3/4 seconds&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 90&lt;br /&gt;&lt;br /&gt;The longer it charges up, the more damage and stun it deals. Listed values are the maximum.&lt;br /&gt;&lt;br /&gt;Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.&lt;br /&gt;&lt;br /&gt;Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Anti-Mage&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;- Mana Void cooldown reduced from 120/100/80 to 70&lt;br /&gt;- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Bone Fletcher&lt;/span&gt;&lt;br /&gt;- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Bounty Hunter&lt;/span&gt;&lt;br /&gt;- Reworked Jinada&lt;br /&gt;&lt;br /&gt;Old Jinada:&lt;br /&gt;==========&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Crit: 1.25/1.5/1.75/2.0x&lt;br /&gt;Crit Chance: 15%&lt;br /&gt;&lt;br /&gt;Evasion: 5/10/15/20%&lt;br /&gt;Evasion Chance: 15%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Jinada:&lt;br /&gt;===========&lt;br /&gt;Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.&lt;br /&gt;&lt;br /&gt;Critical Strike: 1.4/1.6/1.8/2.0x&lt;br /&gt;Maim: 25% MS/AS for 3 seconds&lt;br /&gt;&lt;br /&gt;Cooldown: 22/17/12/7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Blood Seeker&lt;/span&gt;&lt;br /&gt;- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Broodmother&lt;/span&gt;&lt;br /&gt;- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Chaos Knight&lt;/span&gt;&lt;br /&gt;- Cast Point Improved&lt;br /&gt;- Reworked his Blink Strike (7225)&lt;br /&gt;&lt;br /&gt;Reality Rift:&lt;br /&gt;=============&lt;br /&gt;Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.&lt;br /&gt;&lt;br /&gt;Cast Range: 550/600/650/700&lt;br /&gt;Bonus Attack Damage: 25/50/75/100 (for one attack)&lt;br /&gt;Cooldown: 24/18/12/6&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Dark Seer&lt;/span&gt;&lt;br /&gt;- Vacuum cast range decreased from 800 to 550&lt;br /&gt;- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Death Prophet&lt;/span&gt;&lt;br /&gt;- Witchcraft's movement bonus has been restored (3/6/9/12%)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Furion&lt;/span&gt;&lt;br /&gt;- Force of Nature's Treants now have 33% spell resistance&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Lina&lt;/span&gt;&lt;br /&gt;- Fiery Soul buff duration increased from 5 to 7 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Leshrac&lt;/span&gt;&lt;br /&gt;- Movement speed increased from 300 to 310&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Medusa&lt;/span&gt;&lt;br /&gt;- Stone Gaze cooldown increased to 100&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;N'aix&lt;/span&gt;&lt;br /&gt;- Movement speed increased from 300 to 315&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Night Stalker&lt;/span&gt;&lt;br /&gt;- Void manacost decreased from 90/112/130/145 to 80/90/100/110&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Panda&lt;/span&gt;&lt;br /&gt;- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180&lt;br /&gt;- Primal Split cooldown from 180/150/120/90 to 180/160/140/120&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Priestess of the Moon&lt;/span&gt;&lt;br /&gt;- Starfall AoE increased by 50 to fix issues with it not hitting units &lt;span class="IL_AD" id="IL_AD6"&gt;on the edge&lt;/span&gt; of your attack&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Pudge&lt;/span&gt;&lt;br /&gt;- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Pugna&lt;/span&gt;&lt;br /&gt;- Cast Point improved&lt;br /&gt;- Decrepify can now be cast on Nether Ward&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Queen of Pain&lt;/span&gt;&lt;br /&gt;- Base Intelligence increased by 5&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Razor&lt;/span&gt;&lt;br /&gt;- Agi growth decreased from 2.5 to 2.0&lt;br /&gt;- Strength grown decreased from 1.9 to 1.7&lt;br /&gt;- Eye of the Storm mana cost increased from 100 to 100/150/200&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Shadow Priest&lt;/span&gt;&lt;br /&gt;- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Silencer&lt;/span&gt;&lt;br /&gt;- Base damage modified a little from 39-61 to 43-57&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Sniper&lt;/span&gt;&lt;br /&gt;- Shrapnel duration decreased from 10 to 8 seconds&lt;br /&gt;- Shrapnel AoE decreased from 450 to 325&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Spectre&lt;/span&gt;&lt;br /&gt;- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Twin Head Dragon&lt;/span&gt;&lt;br /&gt;- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0&lt;br /&gt;- Ice Path cooldown scales from 16 to 16/15/14/13&lt;br /&gt;- Macropyre spawn speed improved&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Ursa&lt;/span&gt;&lt;br /&gt;- Overpower is no longer removed when BKB is activated&lt;br /&gt;- Overpower will not interrupt your movement when cast&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Warlock&lt;/span&gt;&lt;br /&gt;- Upheaval cooldown increased from 20 to 65 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Visage&lt;/span&gt;&lt;br /&gt;- Reworked hero (124153)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Range: 600&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;&lt;br /&gt;Agility: 11 + 1.3&lt;br /&gt;Strength: 20 + 2.2&lt;br /&gt;Intelligence: 21 + 2.5&lt;br /&gt;&lt;br /&gt;Grave Chill:&lt;br /&gt;=============&lt;br /&gt;Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.&lt;br /&gt;&lt;br /&gt;Stolen MS &amp;amp; AS: 32&lt;br /&gt;Duration: 3/4/5/6 (for both you and the target)&lt;br /&gt;Manacost: 70/80/90/100&lt;br /&gt;Cooldown 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Assumption:&lt;br /&gt;=================&lt;br /&gt;Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.&lt;br /&gt;&lt;br /&gt;Deals 20 damage + 60 for each charge.&lt;br /&gt;&lt;br /&gt;Max Soul Counters: 3/4/5/6&lt;br /&gt;Cooldown: 7/6/5/4&lt;br /&gt;Manacost: 100/120/140/160&lt;br /&gt;&lt;br /&gt;Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gravekeeper's Cloak:&lt;br /&gt;====================&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.&lt;br /&gt;&lt;br /&gt;Armor per layer: 2/3/4/5&lt;br /&gt;Magic Resistance per layer: 4/8/12/16&lt;br /&gt;&lt;br /&gt;Cloak Recovery: 14/12/10/8 seconds&lt;br /&gt;&lt;br /&gt;Instances: 4&lt;br /&gt;&lt;br /&gt;Note: This is only affected by player based damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Summon Familiars:&lt;br /&gt;==================&lt;br /&gt;Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.&lt;br /&gt;&lt;br /&gt;Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.&lt;br /&gt;&lt;br /&gt;Level 1: Up to 72 attack damage, 300 HP, 1 second stun.&lt;br /&gt;Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.&lt;br /&gt;Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.&lt;br /&gt;&lt;br /&gt;Familiars take reduced damage from spells.&lt;br /&gt;&lt;br /&gt;Stoneform Cooldown: 30&lt;br /&gt;&lt;br /&gt;Summon Cooldown: 160&lt;br /&gt;Summon Manacost: 150&lt;br /&gt;&lt;br /&gt;Note: Can only have 2 Familiars up at any point.&lt;br /&gt;Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds&lt;br /&gt;Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;Windrunner&lt;/span&gt;&lt;br /&gt;- Windrunner cooldown improved from 30/25/20/15 to 15&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Witch Doctor&lt;/span&gt;&lt;br /&gt;- Paralyzing Casks now do 50 damage to heroes on each bounce&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center; font-family: times new roman;font-family:arial;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;Item Changes&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: times new roman;font-family:arial;font-size:130%;"  &gt;&lt;br /&gt;- Added a new recipe item (Urn of Shadows)&lt;br /&gt;&lt;br /&gt;Requries:&lt;br /&gt;- Sobi Mask (325)&lt;br /&gt;- 2x Gauntlets of Strength (300)&lt;br /&gt;- Recipe (250)&lt;br /&gt;Total: 875&lt;br /&gt;&lt;br /&gt;Provides:&lt;br /&gt;+ 50% Mana Regeneration&lt;br /&gt;+ 6 Strength&lt;br /&gt;+ Active&lt;br /&gt;&lt;br /&gt;Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc&lt;br /&gt;Each usage of the item decreases the charge by 1.&lt;br /&gt;&lt;br /&gt;Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.&lt;br /&gt;&lt;br /&gt;Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.&lt;br /&gt;&lt;br /&gt;Heal: 400 HP over 8 seconds&lt;br /&gt;Cooldown: 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Scroll of Town Portal&lt;br /&gt;- Reworked mechanics&lt;br /&gt;&lt;br /&gt;- The casting time system for scroll teleports are now dynamic.&lt;br /&gt;Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.&lt;br /&gt;&lt;br /&gt;This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).&lt;br /&gt;&lt;br /&gt;Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.&lt;br /&gt;&lt;br /&gt;- Teleport location effect no longer lies to the enemies about the landing spot&lt;br /&gt;&lt;br /&gt;- Enemies now see the colors of the teleporting heroes&lt;br /&gt;&lt;br /&gt;- Increases max range on where you can choose teleport near a building from 350 to 525&lt;br /&gt;&lt;br /&gt;- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aghanim's Scepter&lt;br /&gt;- Added support for Axe. Cooldown decreased from 75/65/55 to 20&lt;br /&gt;&lt;br /&gt;Boots of Speed&lt;br /&gt;- Now available in the side shops&lt;br /&gt;&lt;br /&gt;Blademail&lt;br /&gt;- Duration reduced from 5 to 3.5 seconds&lt;br /&gt;- Cooldown increased from 15 to 25&lt;br /&gt;- Blademail can no longer reflect blademail sourced damage&lt;br /&gt;&lt;br /&gt;Force Staff&lt;br /&gt;- Push distance increased from 500 to 600&lt;br /&gt;&lt;br /&gt;Linken's Sphere&lt;br /&gt;- Properly blocks Unstable Concoction and Death Coil&lt;br /&gt;&lt;br /&gt;Maelstrom&lt;br /&gt;- Maelstrom attack speed bonus increased from 15 to 25&lt;br /&gt;&lt;br /&gt;Planeswalker's Cloak&lt;br /&gt;- Price increased by 100&lt;br /&gt;&lt;br /&gt;: Radiance&lt;br /&gt;- AoE damage effect can now be toggled on and off&lt;br /&gt;&lt;br /&gt;Vanguard&lt;br /&gt;- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center; font-family: times new roman;font-family:arial;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;Gameplay &amp;amp; Cosmetics&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: times new roman;font-family:arial;font-size:130%;"  &gt;&lt;br /&gt;* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)&lt;br /&gt;&lt;br /&gt;* Rebalanced the creep stats for your creeps when you kill an enemy rax&lt;br /&gt;&lt;br /&gt;Old Melee:&lt;br /&gt;XP Bounty: 41&lt;br /&gt;Gold Bounty: 21-41&lt;br /&gt;&lt;br /&gt;New Melee:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 18-26&lt;br /&gt;&lt;br /&gt;Old Range:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 21-41&lt;br /&gt;&lt;br /&gt;New Range:&lt;br /&gt;XP Bounty: 25&lt;br /&gt;Gold Bounty: 18-26&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Added a new small neutral camp (102473)&lt;br /&gt;* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)&lt;br /&gt;* Added the new hero death timers to observer scoreboard title&lt;br /&gt;* Reworked Recipe tooltips (128284)&lt;br /&gt;* A text message and minimap indictator is now displayed when an ally purchases a Courier&lt;br /&gt;* Observer board now shows ultimate cooldowns (120509)&lt;br /&gt;* Added a new physical model for Gem of Truesight (124547)&lt;br /&gt;* New and reworked heroes are temporarily unavailable in -CM&lt;br /&gt;&lt;br /&gt;* Added a new visual effect when you have the Haste powerup (83240)&lt;br /&gt;* A special death animation is now played when Pudge suicides (17542)&lt;br /&gt;* Improved spawning location code for couriers, to help against minimap icon overlap&lt;br /&gt;* Decreased cooldown on Courier Morph and added a mini techies courier (123947)&lt;br /&gt;* Fixed Inner Beast buff icon&lt;br /&gt;* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)&lt;br /&gt;* Added new sound effect for Scream of Pain&lt;br /&gt;* Improved quality of Panda's Thunderclap icon&lt;br /&gt;* Removed the gorge in the terrain near the bottom sentinel lane&lt;br /&gt;* Added visual effect for Huskar's Scepter (20814)&lt;br /&gt;* Some Nighstalker visual improvements (5227)&lt;br /&gt;* Rotated the direction the Frozen Throne is facing (82193)&lt;br /&gt;* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)&lt;br /&gt;* Added hero pick/ban data to replays for -CD mode (same data format as -CM)&lt;br /&gt;* Added hero pool information to replays for -CD mode (Format: Pool+index,id)&lt;br /&gt;* Fixed hero death timer overwriting player name color for leavers&lt;br /&gt;&lt;br /&gt;* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)&lt;br /&gt;* Clarified Ward tooltips&lt;br /&gt;* Fixed lots of typos&lt;br /&gt;* Replay Data: host playerid is 0 if the game was created using HCL automode&lt;br /&gt;* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.&lt;br /&gt;* Some minor code optimizations when heroes are picked&lt;br /&gt;* Invoker: Forged Spirit units are now added to your control group when created&lt;br /&gt;* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands&lt;br /&gt;&lt;br /&gt;* New icon for Essence Aura&lt;br /&gt;* New icon for Darkness&lt;br /&gt;* New icon for Desolate&lt;br /&gt;* New icon for Void (126145)&lt;br /&gt;* New icon for Enchant (126145)&lt;br /&gt;* New icon for Impetus (126145)&lt;br /&gt;* New icon for Nature's Attendants (126145)&lt;br /&gt;* New icon for Backtrack (126145)&lt;br /&gt;* New icon for SA's Blink Strike (126145)&lt;br /&gt;* New icon for Crystal Nova (118362)&lt;br /&gt;* New icon for Death Ward (126145)&lt;br /&gt;* New icon for Divided We Stand (126145)&lt;br /&gt;* New icon for Dual Breath (126145)&lt;br /&gt;* New icon for EMP (126145)&lt;br /&gt;* New icon for Exorcism (126145)&lt;br /&gt;* New icon for Geostrike (126145)&lt;br /&gt;* New icon for Impale NA (126145)&lt;br /&gt;* New icon for Juxtapose (108662)&lt;br /&gt;* New icon for Phantom Edge (108662)&lt;br /&gt;* New icon for Malefice (126145)&lt;br /&gt;* New icon for Reaper's Scythe (126145)&lt;br /&gt;* New icon for Timelock (126145)&lt;br /&gt;* New icon for Timewalk (126145)&lt;br /&gt;* New icon for Invoke Tornado (126145)&lt;br /&gt;* New icon for Last Word (126145)&lt;br /&gt;* New icon for Amplify Damage (126145)&lt;br /&gt;* New icon for Jinada (105435)&lt;br /&gt;* New icon for Track (105435)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center; font-family: times new roman;font-family:arial;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Bugs Fixes&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: times new roman;font-family:arial;font-size:130%;"  &gt;&lt;br /&gt;* Fixed bug with swapping with Kunkka and getting Quelling Blade&lt;br /&gt;* Fixed Kraken Shell not getting disabled when Doomed&lt;br /&gt;* Fixed an area where you could TP and become stuck&lt;br /&gt;* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff&lt;br /&gt;* Fixed a recent issue with Frost Arrows cast range&lt;br /&gt;* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)&lt;br /&gt;* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard&lt;br /&gt;* Fixed some Ion Shell stacking bugs&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-9217331451492769444?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/9217331451492769444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=9217331451492769444' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/9217331451492769444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/9217331451492769444'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/12/dota-665-changelogs.html' title='DOTA 6.65 Changelogs'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-906781927240382786</id><published>2009-12-27T00:52:00.000-08:00</published><updated>2009-12-27T00:53:54.067-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Visage remake'/><title type='text'>Visage remake version  6.65</title><content type='html'>&lt;span class="Apple-style-span"   style="  line-height: 17px; font-family:Trebuchet, 'Trebuchet MS', Arial, sans-serif;font-size:12px;"&gt;&lt;h3 class="post-title" style="margin-top: 0px; margin-right: -15px; margin-bottom: 0px; margin-left: -15px; padding-top: 5px; padding-right: 15px; padding-bottom: 5px; padding-left: 15px; color: rgb(204, 0, 0); font: normal normal bold 140%/normal Georgia, Times, serif; text-decoration: underline; text-align: left; line-height: 1.3em; "&gt;&lt;a href="http://www.dota-blog.com/2009/12/visage-guide-necrolic-guide-strategy.html" style="color: rgb(204, 0, 0); text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Visage Guide - Necro'lic Guide &amp;amp; Strategy (Dota 6.65 Remake)&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h3&gt;&lt;div class="post-header-line-1"&gt;&lt;/div&gt;&lt;div class="post-body"&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; height: 0px; overflow-x: visible; overflow-y: visible; "&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center; "&gt;&lt;a href="http://www.playdota.com/img/hero/113/character.gif" style="color: rgb(0, 85, 238); text-decoration: none; clear: left; float: left; margin-bottom: 1em; margin-right: 1em; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;img border="0" src="http://www.playdota.com/img/hero/113/character.gif" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; margin-top: 5px; margin-right: 5px; margin-bottom: 5px; margin-left: 5px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; " /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Visage the Necro'lic Guide &amp;amp; Strategy&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;. &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;a href="http://www.dota-blog.com/2009/09/dota-665-map-official-dota-allstars-665.html" style="color: rgb(0, 85, 238); text-decoration: none; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Dota 6.65&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; not only introduces 2 new heroes, but also remade Visage the Necro'lic. This post will help you to understand the new Visage and also place for Visage the Necro'lic Guide &amp;amp; Strategy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Range: 600&lt;br /&gt;Movement Speed: 295&lt;br /&gt;Hero Type: Intelligence&lt;br /&gt;&lt;br /&gt;Agility: 11 + 1.3&lt;br /&gt;Strength: 20 + 2.2&lt;br /&gt;Intelligence: 21 + 2.5&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Grave Chill&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;=============&lt;br /&gt;Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-906781927240382786?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/906781927240382786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=906781927240382786' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/906781927240382786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/906781927240382786'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/12/visage-guide-necrolic-guide-strategy.html' title='Visage remake version  6.65'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-6967588498802755756</id><published>2009-12-27T00:45:00.000-08:00</published><updated>2009-12-27T00:50:09.265-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DOTA hero guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Slark'/><title type='text'>Slark Murlock Nightcrawler</title><content type='html'>&lt;span class="Apple-style-span"   style="  line-height: 18px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; font-family:Tahoma, Verdana, Arial, sans-serif;font-size:13px;"&gt;&lt;table width="100%"   style="text-align: justify;color: rgb(0, 0, 0); font-family:Tahoma, Verdana, Arial, sans-serif;font-size:13px;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="smalltext"&gt;&lt;strong&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;Murloc Nightcrawler SLARK dota hero 6.65...The Skills &lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;div id="pid_7205" style="padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Murloc Nightcrawler aka SLARK can be seen here below which will be our new hero in dota 6.65. All the abilities of murloc nightcrawler slark is mentioned below and details of nightcrawlers spells mentioned below with proper cooldown seconds and mana cost of each with a proper description. Furthermore you can view slark’s video posted here by icefrog exclusively for the dota fans. Feel free to discuss below the pros and cons of this hero.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;img src="http://img412.imageshack.us/img412/391/57048277.jpg" border="0" alt="[Image: 57048277.jpg]" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; " /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Nightcrawler’s Flashbang&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;img src="http://i46.tinypic.com/2llotwn.jpg" border="0" alt="[Image: 2llotwn.jpg]" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; " /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;The night crawler will throws a flashbang in anarea to damage, slow enemy units by 35% and to prevent them fromattacking. The flashbang last for 2.5 seconds.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span id="IL_AD6" class="IL_AD"   style="border-bottom-width: 1px !important; border-bottom-style: solid !important; border-bottom-color: rgb(0, 153, 0) !important; text-decoration: underline !important; color: rgb(0, 153, 0) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background- cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px;  font-weight: normal !important; font-style: normal !important; background-position: 0% 50%; font-family:Tahoma, Verdana, Arial, sans-serif !important;color:transparent !important;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Level 1&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt; – Deals 120 damage and has a 200 AOE.&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span id="IL_AD3" class="IL_AD"   style="border-bottom-width: 1px !important; border-bottom-style: solid !important; border-bottom-color: rgb(0, 153, 0) !important; text-decoration: underline !important; color: rgb(0, 153, 0) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background- cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px;  font-weight: normal !important; font-style: normal !important; background-position: 0% 50%; font-family:Tahoma, Verdana, Arial, sans-serif !important;color:transparent !important;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Level 2&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt; – Deals 200 damage and has a 240 AOE.&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span id="IL_AD7" class="IL_AD"   style="border-bottom-width: 1px !important; border-bottom-style: solid !important; border-bottom-color: rgb(0, 153, 0) !important; text-decoration: underline !important; color: rgb(0, 153, 0) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background- cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px;  font-weight: normal !important; font-style: normal !important; background-position: 0% 50%; font-family:Tahoma, Verdana, Arial, sans-serif !important;color:transparent !important;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Level 3&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt; – Deals 280 damage and has a 270 AOE.&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span id="IL_AD5" class="IL_AD"   style="border-bottom-width: 1px !important; border-bottom-style: solid !important; border-bottom-color: rgb(0, 153, 0) !important; text-decoration: underline !important; color: rgb(0, 153, 0) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background- cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px;  font-weight: normal !important; font-style: normal !important; background-position: 0% 50%; font-family:Tahoma, Verdana, Arial, sans-serif !important;color:transparent !important;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Level 4&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt; – Deals 330 damage and has a 300 AOE.&lt;br /&gt;&lt;br /&gt;Cooldown: 30 seconds&lt;br /&gt;Mana cost: 100/110/120/130&lt;br /&gt;&lt;br /&gt;The casting time is 1 second.&lt;br /&gt;The casting range is 400&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Corrosive Scales&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;img src="http://i48.tinypic.com/2vjv7de.jpg" border="0" alt="[Image: 2vjv7de.jpg]" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; " /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;Allows the Nightcrawler to be scaly. Gives a chance to reflect the percentage of the received damage of the nightcrawler in an area near him.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;br /&gt;Level 1 – 10% chance to reflect the 120% of the nightcrawler’s received damage.&lt;br /&gt;Level 2 – 10% chance to reflect the 150% of the nightcrawler’s received damage.&lt;br /&gt;Level 3 – 10% chance to reflect the 180% of the nightcrawler’s received damage.&lt;br /&gt;Level 4 – 10% chance to reflect the 200% of the nightcrawler’s received damage.&lt;br /&gt;&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Night Crawl&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;The nightcrawler will become permanently invisible when night. The invisible will removed when the nightcrawler&lt;br /&gt;attacks, use a skill or when day comes.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Level 1 – The nightcrawler becomes invisible &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span id="IL_AD8" class="IL_AD"   style="border-bottom-width: 1px !important; border-bottom-style: solid !important; border-bottom-color: rgb(0, 153, 0) !important; text-decoration: underline !important; color: rgb(0, 153, 0) !important; background-image: none !important; background-repeat: repeat !important; background-attachment: scroll !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background- cursor: pointer !important; position: static; display: inline !important; padding-bottom: 1px;  font-weight: normal !important; font-style: normal !important; background-position: 0% 50%; font-family:Tahoma, Verdana, Arial, sans-serif !important;color:transparent !important;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;when night&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;. Has 8 seconds fade time.&lt;br /&gt;Level 2 – The nightcrawler becomes invisible when night. Has 7 seconds fade time.&lt;br /&gt;Level 3 – The nightcrawler becomes invisible when night. Has 6 seconds fade time.&lt;br /&gt;Level 4 – The nightcrawler becomes invisible when night. Has 5 seconds fade time.&lt;br /&gt;&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Death Stab&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;img src="http://i45.tinypic.com/mkyj3c.jpg" border="0" alt="[Image: mkyj3c.jpg]" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; " /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;When the nightcrawler attacks in front it will deal a bonus damage but when it attacks from the rear, the attacked one will be slowed by 30%.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Level 1 – adds a bonus 25% of damage.&lt;br /&gt;Level 2 – adds a bonus 50% of damage.&lt;br /&gt;Level 3 – adds a bonus 75% of damage.&lt;br /&gt;&lt;br /&gt;Orb Effects do not stack&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-6967588498802755756?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/6967588498802755756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=6967588498802755756' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/6967588498802755756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/6967588498802755756'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/12/slark-murlock-nightcrawler.html' title='Slark Murlock Nightcrawler'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i46.tinypic.com/2llotwn_th.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-7722548289795683645</id><published>2009-12-25T21:15:00.000-08:00</published><updated>2009-12-25T21:46:37.567-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DOTA hero guide'/><title type='text'>Kaldr Ancient Apparition</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rAEnOVgajww/SzWdiCFDraI/AAAAAAAAAEw/uIPhgwcxCbY/s1600-h/aa.jpg" style="text-decoration: none;"&gt;&lt;img style="text-align: left;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 320px; height: 131px; " src="http://3.bp.blogspot.com/_rAEnOVgajww/SzWdiCFDraI/AAAAAAAAAEw/uIPhgwcxCbY/s320/aa.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419410934609456546" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Defeated &lt;/span&gt;&lt;img src="http://1.bp.blogspot.com/_rAEnOVgajww/SzWd3KJpn1I/AAAAAAAAAE4/tPmG8IYFR_o/s320/aai.PNG" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 109px; height: 111px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5419411297553456978" /&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;in a battle long forgotten, this once great &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;mage&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Lich&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; King. In a vain attempt to gain favor with this ancient soul for his own purposes, the &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Lich&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it's body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#999999;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Range: 600&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#999999;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  "&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Movement Speed: &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;295&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;H&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal; color: rgb(255, 255, 255); "&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;ero&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; Type: &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Intelligence&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#999999;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  "&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Hero Model:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; Custom&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0); "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Agility: 20 + 2.2&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#999999;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  "&gt;&lt;span&gt;&lt;span style="color: rgb(51, 204, 0); "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;St&lt;span class="Apple-style-span" style="font-size: 16px; "&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;rength&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;: 18 + 1.4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#999999;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  "&gt;&lt;span&gt;&lt;span style="color: rgb(51, 102, 255); "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Intelligence: 25 + 2.6&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;b&gt;&lt;img src="http://3.bp.blogspot.com/_qJmYuKjmdhw/SzK5ElCg4PI/AAAAAAAAD8Q/WCaeeXF4NXU/s400/cold-feat.PNG" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 51px; height: 51px;" border="0" alt="" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;  "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Cold Feet:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Active&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;le&lt;span class="Apple-style-span" style="font-size: 16px; "&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;ast&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 740 away from the mark within 4 seconds he is frozen still.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; line-height: 21px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;  "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Damage per second&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;37.5/50/62.5/75&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;  "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Stun d&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;uration&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; if triggered&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 1.25/2/2.75/3.5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;  "&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Cooldo&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;wn&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 15/13/11/9&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;  "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Manacost&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;90&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Tar&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;ge&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;t:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; Single&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;  "&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Note&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Target takes damage per second until he is stunned or moves out of range&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;img src="http://1.bp.blogspot.com/_qJmYuKjmdhw/SzK5FdtzFhI/AAAAAAAAD8o/2yhWlBltdaI/s400/ice-vortex.PNG" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 51px; height: 51px;" border="0" alt="" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Ice Vortex:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Active&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;Gathers ancient frost energy into one area to create a small, immobile ice &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;M&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;ovement&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; Reduction:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 18/22/26/30&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;M&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;agic&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; Resistance:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; -10/15/20/25&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;AOE&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;275&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;D&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;uration&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 12&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Cooldown&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 6&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;M&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;anacost&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 80/90/100/110&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Chilling Touch:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Active&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;br /&gt;Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Maximum number of attacks: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;2/3/4/5&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Bonus Damage:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 40/50/60/70&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;A&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;ttack Speed Reduction: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;-15%&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);  font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Cooldown:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 50/46/42/38&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Manacost: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;140&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Note:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Damage only triggers on enemy heroes, not creeps.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#666666;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#666666;"&gt;&lt;span class="Apple-style-span" style=" line-height: 21px;"&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;img src="http://4.bp.blogspot.com/_qJmYuKjmdhw/SzK5FID_FiI/AAAAAAAAD8g/FbtikhMWJ54/s400/ice-blast.PNG" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 51px; height: 51px;" border="0" alt="" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span" style=" font-weight: normal; "&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Ice Blast (Ultimate)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Active&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;br /&gt;Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Impact Damage:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 250/350/450&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Shatter Threshold:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 10/11/12%&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Cooldown:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 44/32/20&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Manacost:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; 100/125/150&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Note:&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 21px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#999999;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:Verdana, sans-serif;color:#3366FF;"&gt;&lt;span class="Apple-style-span"  style=" line-height: 21px;font-size:-webkit-xxx-large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-7722548289795683645?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/7722548289795683645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=7722548289795683645' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/7722548289795683645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/7722548289795683645'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/12/kaldr-ancient-apparition.html' title='Kaldr Ancient Apparition'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rAEnOVgajww/SzWdiCFDraI/AAAAAAAAAEw/uIPhgwcxCbY/s72-c/aa.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-2687640553870569350</id><published>2009-12-16T20:51:00.000-08:00</published><updated>2009-12-16T21:06:48.878-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DOTA 6.64 bugs'/><title type='text'>Obsidian Destroyer empty bottle bug</title><content type='html'>here's something you should not miss. with obsidian destroyer's astral imprisonment you will have an  infinite bottle but timing should be practiced.&lt;br /&gt;      check out this vid&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/f1Kqk70NGu8&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/f1Kqk70NGu8&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-2687640553870569350?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/2687640553870569350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=2687640553870569350' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2687640553870569350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2687640553870569350'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/12/obsidian-destroyer-empty-bottle-bug.html' title='Obsidian Destroyer empty bottle bug'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-2133045733568971849</id><published>2009-11-27T06:11:00.000-08:00</published><updated>2010-02-11T07:33:07.636-08:00</updated><title type='text'>Did You Know?</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;div class="widget HTML" id="HTML10"&gt;  &lt;div class="widget-content"&gt; &lt;center&gt;&lt;img src="http://www.playdota.com/img/hero/55/skill-3.gif" alt="Life Break" title="Life Break" /&gt;&lt;img src="http://www.playdota.com/img/hero/55/icon.gif" alt="Huskar" title="Sacred Warrior" /&gt;&lt;/center&gt;Huskar's Life Break deals magical damage (to both Huskar and the enemy target) so, the damage can be reduced by Hood of Defiance. &lt;/div&gt;&lt;span class="widget-item-control"&gt;&lt;span class="item-control blog-admin"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;-----------------------------------------------------------------------------------------------------&lt;br /&gt;_______________________________________________________________________&lt;br /&gt;&lt;div class="clear"&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img class="icon" title="Prophet" alt="" src="http://www.playdota.com/img/hero/103/icon.JPG" /&gt;&lt;img title="Sprout" alt="" src="http://www.playdota.com/img/hero/103/skill-0.JPG" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;*You may prevent your allied &lt;span style="font-weight: bold;"&gt;Furion&lt;/span&gt; from casting &lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Sprout&lt;/span&gt; on you by entering &lt;span style="color: rgb(204, 0, 0);"&gt;-disablehelp&lt;/span&gt; command.&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;-------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rAEnOVgajww/Sw_ip3UfzUI/AAAAAAAAAEI/tNwVJUKE5us/s1600/ssdas.jpeg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5408790886347689282" style="margin: 0px auto 10px; display: block; width: 64px; cursor: pointer; height: 64px; text-align: center;" alt="" src="http://4.bp.blogspot.com/_rAEnOVgajww/Sw_ip3UfzUI/AAAAAAAAAEI/tNwVJUKE5us/s320/ssdas.jpeg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;*You may use use empty bottle with &lt;span style="font-weight: bold;"&gt;Pudge&lt;/span&gt; while activating &lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;rot.&lt;/span&gt; &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;u&gt;-------------------------------------------------------------------------------------------------&lt;/u&gt;&lt;/p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5416061794292513250" style="margin: 0px auto 10px; display: block; width: 61px; height: 64px; text-align: center;" alt="" src="http://3.bp.blogspot.com/_rAEnOVgajww/Sym3gaJeueI/AAAAAAAAAEY/z6ghsH3XiDo/s320/divine.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5416061496755617570" style="margin: 0px auto 10px; display: block; width: 64px; height: 64px; text-align: center;" alt="" src="http://1.bp.blogspot.com/_rAEnOVgajww/Sym3PFvJ_yI/AAAAAAAAAEQ/Bfyr8l7Ke-8/s320/dagon.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;*that a Dagon (level 5) cost more gold than a divine rapier&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;u&gt;------------------------------------------------------------------------------------------------&lt;/u&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5419058305124810386" style="margin: 0px auto 10px; display: block; width: 193px; height: 206px; text-align: center;" alt="" src="http://4.bp.blogspot.com/_rAEnOVgajww/SzRc0S4YPpI/AAAAAAAAAEg/QwNXAwdst9c/s320/2zxsgzq.png" border="0" /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;*You can get Christmas hat in Dota 6.65 by killing Roshan &amp;amp; picking up Aegis Of Immortal&lt;/p&gt;&lt;p&gt;---------------------------------------------------------------------------------------------&lt;/p&gt; &lt;div class="widget-content"&gt; &lt;center&gt;&lt;img alt="" src="http://www.playdota.com/img/hero/44/icon.jpg" title="Rexxar" /&gt;&lt;img alt="" src="http://www.playdota.com/img/hero/44/skill-0.jpg" title="Wild Axes" /&gt;&lt;/center&gt;Beastmaster's Wild Axes will hit magic immune enemy units.&lt;br /&gt;---------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;div class="widget-content"&gt; &lt;center&gt;&lt;img alt="" src="http://www.playdota.com/img/hero/83/icon.gif" title="Darkterror" /&gt;&lt;img alt="" src="http://www.playdota.com/img/hero/83/skill-1.jpg" title="Backtrack" /&gt;&lt;/center&gt;Faceless void's Backtrack stacks with evasion.&lt;br /&gt;----------------------------------------------------------------------------------------------&lt;br /&gt;&lt;center&gt;&lt;img alt="" src="http://www.playdota.com/img/hero/110/icon.gif" title="Terorrblade" /&gt;&lt;img alt="" src="http://www.playdota.com/img/hero/110/skill-0.gif" title="Soul Steal" /&gt;&lt;/center&gt;Soul Keeper's Soul Steal instantly destroys illusions in it's first damage tick.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-2133045733568971849?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/2133045733568971849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=2133045733568971849' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2133045733568971849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2133045733568971849'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/11/did-you-know.html' title='Did You Know?'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rAEnOVgajww/Sw_ip3UfzUI/AAAAAAAAAEI/tNwVJUKE5us/s72-c/ssdas.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-2222409789513720815</id><published>2009-11-25T06:24:00.000-08:00</published><updated>2009-11-25T06:34:03.136-08:00</updated><title type='text'>IceFrog walk-out to Pendragon's Dota-Allstars site</title><content type='html'>Looks like there's internal conflict once again among the DotA AllStars community. And this time, Icefrog is pissed at the current DotA AllStars community website.As a result of some differences, I am no longer affiliated with the dota-allstars.com website. I want to take this opportunity to wish everyone over there the best of luck in the future.&lt;br /&gt;I still plan on continuing DotA development for a long time, a couple years at the very least. The next update, 6.60, is nearing the end of its design and testing phase. The translation phase will also be starting shortly. There is still a little bit more work to do on fixing some specific content, but it's finally approaching completion. I will post another update here in the near future.&lt;br /&gt;As of today, I am starting a new community site for DotA. I think it is more valuable to the players though if I focus most of my time on developing and improving the game, so I'm here to reach out and ask for help on this. I believe that with some organization, the community has some very talented people that can help build a site to serve their interests and needs. Help can come in many different forms: programming, design, technical support, content contributions, etc. My goal is to have a format where everyone that wants to help can contribute in a productive way. If you are interested in being involved, please send me an email at &lt;a href="mailto:IceFrog@gmail.com"&gt;&lt;span style="color:#ff0000;"&gt;IceFrog@gmail.com&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-2222409789513720815?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/2222409789513720815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=2222409789513720815' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2222409789513720815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2222409789513720815'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/11/icefrog-boycotts-pendragons-dota.html' title='IceFrog walk-out to Pendragon&apos;s Dota-Allstars site'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-2179128547750046439</id><published>2009-11-25T05:50:00.000-08:00</published><updated>2009-11-25T06:24:02.325-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota changelogs'/><title type='text'>Dota 6.64 Changelogs</title><content type='html'>&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(204,0,0)"&gt;HEROES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Broodmother&lt;/span&gt;&lt;br /&gt;- Spin Web now shows a minimap icon&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Clockwerk&lt;/span&gt;&lt;br /&gt;- Armor decreased by 1&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Dark Seer&lt;/span&gt;&lt;br /&gt;- Ion Shell cast an already affected unit will replace the old buff instead of stacking&lt;br /&gt;- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150&lt;br /&gt;- Wall of Replica image damage increased from 60% to 70%&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Dazzle&lt;/span&gt;&lt;br /&gt;- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Huskar&lt;/span&gt;&lt;br /&gt;- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Lanaya&lt;/span&gt;&lt;br /&gt;- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Leoric&lt;/span&gt;&lt;br /&gt;- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Lone Druid&lt;/span&gt;&lt;br /&gt;- True Form movement speed decreased by 35&lt;br /&gt;- Hero movement speed increased by 10&lt;br /&gt;- True Form transformation time increased from 1.45 to 2 seconds&lt;br /&gt;- True Form armor increased by 2&lt;br /&gt;- Spirit Bear's leash range reduced from 1500 to 925&lt;br /&gt;- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Lord of Avernus&lt;/span&gt;&lt;br /&gt;- Aphotic Shield cast range decreased from 800 to 300&lt;br /&gt;- Death Coil cast range increased from 300 to 800&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Morphling&lt;/span&gt;&lt;br /&gt;- Replicate mana cost increased from 0 to 150&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Necrolyte&lt;/span&gt;&lt;br /&gt;- Strength gain increased from 1.5 to 2.0&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Nerubian Assassin&lt;/span&gt;&lt;br /&gt;- Mana Burn can no longer target creeps since it no longer effects them (42965)&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Nerubian Weaver&lt;/span&gt;&lt;br /&gt;- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Night Stalker&lt;/span&gt;&lt;br /&gt;- Darkness cooldown reduced from 240/180/125 to 180/150/120&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Obsidian Destroyer&lt;/span&gt;&lt;br /&gt;- Agility increased from 15 + 1.4 -&gt; 24 + 2.0&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Pandaren Brewmaster&lt;/span&gt;&lt;br /&gt;- Primal Split's Fire Panda now has hero damage type&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Pudge&lt;/span&gt;&lt;br /&gt;- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemyhero. You still get the bonus if the unit dies outside of the aoe if you are the killer.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Rhasta&lt;/span&gt;&lt;br /&gt;- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Storm&lt;/span&gt;&lt;br /&gt;- Base Intelligence increased from 23 to 26&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Sven&lt;/span&gt;&lt;br /&gt;- Warcry AoE increased from 350 to 450&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Techies&lt;/span&gt;&lt;br /&gt;- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Tidehunter&lt;/span&gt;&lt;br /&gt;- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player baseddamage. The counter is reset whenever you don't take damage for 6 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Undying&lt;/span&gt;&lt;br /&gt;- Based strength reduced from 25 to 22&lt;br /&gt;- Intelligence gain reduced from 2.8 to 2.0&lt;br /&gt;- Dying Illusions no longer trigger Plague Aura for regeneration&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Viper&lt;/span&gt;&lt;br /&gt;- Movement speed decreased by 5&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Warlock&lt;/span&gt;&lt;br /&gt;- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(204,0,0)"&gt;ITEMS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Arcane Ring&lt;/span&gt;&lt;br /&gt;- AoE increased from 400 to 600&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Armlet of Mordiggian&lt;/span&gt;&lt;br /&gt;- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Demon Edge&lt;/span&gt;&lt;br /&gt;- Damage increased from 36 to 46&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Heart of Tarrasque&lt;/span&gt;&lt;br /&gt;- Bonus strength increased from 35 to 40&lt;br /&gt;- Regeneration disable time reduced from 10 to 8&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Necronomicon&lt;/span&gt;&lt;br /&gt;- Recipe cost reduced by 50 gold&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Mjollnir&lt;/span&gt;&lt;br /&gt;- Static Charge changed from 45 cooldown to 35&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Phase Boots&lt;/span&gt;&lt;br /&gt;- Bonuses and recipe reworked&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Phase Boots:&lt;/span&gt;&lt;br /&gt;=============&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;2x Blades of Attack (1000)&lt;br /&gt;Total: 1500&lt;br /&gt;&lt;br /&gt;+70 Movement Speed&lt;br /&gt;+24 Damage&lt;br /&gt;Phase (Active)&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Power Treads&lt;/span&gt;&lt;br /&gt;- Bonuses and recipe reworked&lt;br /&gt;&lt;br /&gt;Boots of speed(500)&lt;br /&gt;gloves of haste(500)&lt;br /&gt;Belt of Giant Strength &lt;span style="FONT-WEIGHT: bold; FONT-STYLE: italic"&gt;or&lt;/span&gt;&lt;br /&gt;Robe of Magi &lt;span style="FONT-WEIGHT: bold; FONT-STYLE: italic"&gt;or&lt;/span&gt;&lt;br /&gt;Mantle of Inteliggence(450)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-2179128547750046439?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/2179128547750046439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=2179128547750046439' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2179128547750046439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2179128547750046439'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/11/dota-664-changelogs.html' title='Dota 6.64 Changelogs'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-4707388286950475245</id><published>2009-11-24T03:36:00.000-08:00</published><updated>2009-11-24T04:22:22.671-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DOTA hero guide'/><title type='text'>Jin'zakk Batrider</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rAEnOVgajww/SwvMo_jOLII/AAAAAAAAADQ/w45mM9UHH5A/s1600/jin%27zakk.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 227px; height: 200px;" src="http://3.bp.blogspot.com/_rAEnOVgajww/SwvMo_jOLII/AAAAAAAAADQ/w45mM9UHH5A/s400/jin%27zakk.jpg" alt="" id="BLOGGER_PHOTO_ID_5407640782214409346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rAEnOVgajww/SwvMaHhWd-I/AAAAAAAAADI/A2stl4Xc1oI/s1600/jin%27zakk+icon.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://4.bp.blogspot.com/_rAEnOVgajww/SwvMaHhWd-I/AAAAAAAAADI/A2stl4Xc1oI/s320/jin%27zakk+icon.jpeg" alt="" id="BLOGGER_PHOTO_ID_5407640526656010210" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rAEnOVgajww/SwvMzkj0Q_I/AAAAAAAAADY/U178BboWB4k/s1600/sticky.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://4.bp.blogspot.com/_rAEnOVgajww/SwvMzkj0Q_I/AAAAAAAAADY/U178BboWB4k/s320/sticky.jpeg" alt="" id="BLOGGER_PHOTO_ID_5407640963947709426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Stic&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;ky Napalm&lt;/span&gt;&lt;br /&gt;Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.&lt;br /&gt;&lt;br /&gt;Any fire damage from batrider will ignite the napalm, dealing damage for each stack.&lt;br /&gt;&lt;br /&gt;Fire damage is any regular batrider attack, flamebreak or firefly&lt;br /&gt;&lt;br /&gt;AOE: 375&lt;br /&gt;Damage: 10/15/20/25&lt;br /&gt;Slow: 3/5/7/9%&lt;br /&gt;Turn rate reduction: 30%&lt;br /&gt;&lt;br /&gt;Lasts 7 seconds (refreshes on hit)&lt;br /&gt;Stack max: 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rAEnOVgajww/SwvNaUeXTLI/AAAAAAAAADg/6iJSPhd1suI/s1600/flamebreak.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://2.bp.blogspot.com/_rAEnOVgajww/SwvNaUeXTLI/AAAAAAAAADg/6iJSPhd1suI/s320/flamebreak.jpg" alt="" id="BLOGGER_PHOTO_ID_5407641629644770482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Flame Break&lt;/span&gt;&lt;br /&gt;Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.&lt;br /&gt;&lt;br /&gt;Knocks back all units in the explosion area proportionally to how far they were from the center&lt;br /&gt;&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;Max knockback: 400&lt;br /&gt;Explosion AOE: 375&lt;br /&gt;Detection AOE: 100&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;Travel Distance: 1600&lt;br /&gt;&lt;br /&gt;Manacost: 80/100/120/140&lt;br /&gt;Cooldown: 11&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rAEnOVgajww/SwvNoESBLnI/AAAAAAAAADo/Y-Qm26PNvto/s1600/fiery.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://3.bp.blogspot.com/_rAEnOVgajww/SwvNoESBLnI/AAAAAAAAADo/Y-Qm26PNvto/s320/fiery.jpeg" alt="" id="BLOGGER_PHOTO_ID_5407641865816190578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Firefly&lt;/span&gt;&lt;br /&gt;Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.&lt;br /&gt;&lt;br /&gt;Trees in your path are killed by the fire.&lt;br /&gt;Gives you flying pathing&lt;br /&gt;&lt;br /&gt;Damage: 20/40/60/80 per second&lt;br /&gt;AOE: 200&lt;br /&gt;Spell Duration: 15&lt;br /&gt;Pathing: Flying&lt;br /&gt;&lt;br /&gt;CD: 40&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;this skill allows you to burn anything in your path and enable you to goes through unpassable terrain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rAEnOVgajww/SwvNzh99jLI/AAAAAAAAADw/FKSve1-9s5k/s1600/Flaming+Lasso.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://1.bp.blogspot.com/_rAEnOVgajww/SwvNzh99jLI/AAAAAAAAADw/FKSve1-9s5k/s320/Flaming+Lasso.jpg" alt="" id="BLOGGER_PHOTO_ID_5407642062763691186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Flaming Lasso &lt;/span&gt;(Ultimate)&lt;br /&gt;Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.&lt;br /&gt;&lt;br /&gt;Does not drag units over cliffs or impassable terrain.&lt;br /&gt;&lt;br /&gt;If you use TP or blink away or get ported away, the lasso breaks.&lt;br /&gt;&lt;br /&gt;Cast Range: 175&lt;br /&gt;Bind Range: 300&lt;br /&gt;Manacost: 150&lt;br /&gt;Cooldown: 130/90/50&lt;br /&gt;Duration: 3/3.5/4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;this skill is like Rhasta's shackles but the difference is flame break is not  channeling you can even move around and drag your victim anywhere. In the Beta version you can even use Town Portal while you  lasso your enemies and drag him to the base .but in the release TP or blink cancel this spell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-4707388286950475245?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/4707388286950475245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=4707388286950475245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/4707388286950475245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/4707388286950475245'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/11/jinzakk-batrider.html' title='Jin&apos;zakk Batrider'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rAEnOVgajww/SwvMo_jOLII/AAAAAAAAADQ/w45mM9UHH5A/s72-c/jin%27zakk.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-2022648412150360036</id><published>2009-11-23T03:56:00.000-08:00</published><updated>2009-11-23T04:19:01.394-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DOTA 6.65 Loadscreen'/><title type='text'>DOTA 6.65 loadscreen changes</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;In 6.65 version of dota allstar, Kunkka the DOTA loadscreen artist announced that there will be an updated version of the loadscreen. He said changes will be based on cosmetics and some Dota fan arts. kunkka also made a smoking fan art of traxex, The Drow Ranger.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/ian/LOCALS%7E1/Temp/moz-screenshot.png" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ian/LOCALS%7E1/Temp/moz-screenshot-1.png" alt="" /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rAEnOVgajww/Swp7jkFaM2I/AAAAAAAAAAc/v_a4vEWLI9Y/s1600/traxex.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 229px;" src="http://1.bp.blogspot.com/_rAEnOVgajww/Swp7jkFaM2I/AAAAAAAAAAc/v_a4vEWLI9Y/s200/traxex.jpg" alt="" id="BLOGGER_PHOTO_ID_5407270153523704674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);font-size:130%;" &gt;here is a quote from kunkka@playdota:&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic; color: rgb(0, 102, 0);font-size:130%;" &gt;Hey guys,&lt;br /&gt;&lt;br /&gt;just letting everyone know that the next version will have an updated loadscreen. edits are mainly cosmetic, nothing major. so look out for it in the next release..&lt;br /&gt;&lt;br /&gt;Also, I finally got to painting single heroes of DOTA, (epic battles are way too tiring ) which are much more fun to do.&lt;br /&gt;Who better to kickstart it than Traxex the Drow Ranger.&lt;br /&gt;She is one of the most iconic heroes in Dota. also partly due to Icefrog's unhealthy obsession with her...&lt;br /&gt;(haha, just kidding Ice)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Looks like Dota 6.65 changelogs will have a slight changes and great surprises. . . So watch out for the release and it will be posted here.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-2022648412150360036?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/2022648412150360036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=2022648412150360036' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2022648412150360036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/2022648412150360036'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/11/dota-665-loadscreen-changes.html' title='DOTA 6.65 loadscreen changes'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rAEnOVgajww/Swp7jkFaM2I/AAAAAAAAAAc/v_a4vEWLI9Y/s72-c/traxex.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-4583664746105838194</id><published>2009-11-22T05:58:00.000-08:00</published><updated>2009-11-23T04:48:59.788-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota history'/><title type='text'>All About DOTA!!</title><content type='html'>Dota stands for Defense of the Ancients. Dota is not game itself; it is a multiplayer map on Warcraft III: The Frozen Throne. But because of its fame and ample differences with the rest of the game, this map is often considered an entirely separate game itself rather than just a map in The Frozen Throne.&lt;br /&gt;&lt;br /&gt;The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the expansion, The Frozen Throne. There have been many variations of the original concept; the most popular is DotA Allstars, which has been maintained by several authors during development. The current developer is known by his pseudonym as "IceFrog", and has been developing the game since 2005.&lt;br /&gt;&lt;br /&gt;Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".&lt;br /&gt;&lt;br /&gt;Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes.This gives rise to a technique called last hitting, which is when the player attacks a hostile unit when "its hit points are low enough to kill it with one blow". Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Allstars offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-4583664746105838194?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/4583664746105838194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=4583664746105838194' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/4583664746105838194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/4583664746105838194'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/11/all-about-dota.html' title='All About DOTA!!'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2269321291248349458.post-5050356049092808774</id><published>2009-11-22T04:02:00.000-08:00</published><updated>2009-11-23T04:34:37.825-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota(Things to Remember)'/><title type='text'>Here are some things to remember</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rAEnOVgajww/Swp_1t1nVqI/AAAAAAAAAAs/Y5HE0eWUCdQ/s1600/str+att.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 47px; height: 47px;" src="http://2.bp.blogspot.com/_rAEnOVgajww/Swp_1t1nVqI/AAAAAAAAAAs/Y5HE0eWUCdQ/s320/str+att.jpg" alt="" id="BLOGGER_PHOTO_ID_5407274863425967778" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rAEnOVgajww/Swp_50xzNKI/AAAAAAAAAA0/pMrUsSlBQNw/s1600/agi+attribute.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 47px; height: 47px;" src="http://3.bp.blogspot.com/_rAEnOVgajww/Swp_50xzNKI/AAAAAAAAAA0/pMrUsSlBQNw/s320/agi+attribute.jpg" alt="" id="BLOGGER_PHOTO_ID_5407274934008493218" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rAEnOVgajww/SwqABJ6HiBI/AAAAAAAAAA8/ISvaXkzghxs/s1600/int+att.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 47px; height: 47px;" src="http://4.bp.blogspot.com/_rAEnOVgajww/SwqABJ6HiBI/AAAAAAAAAA8/ISvaXkzghxs/s320/int+att.jpeg" alt="" id="BLOGGER_PHOTO_ID_5407275059939608594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;First thing you need to do in playing Dota;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* If your a beginner, always remember the attribute of your hero. Strength, Agility and intelligence are the three main type attributes of your hero. Actually you will know if your hero is a strength type or agility based on which stat is the highest.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* I&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;n&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt; 5v5 game your money will basically start at 600 gold make sure to buy basic items. Basic items include ironwood branch-it gives +1 to all stats, boots of speed-it increases the mo&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;vement speed to +50 but i don't prefer buying boots of speed in 5v5 game since it cost 500 gold.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* So&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;me items combined together make more powerful items. These combinations are called recipes. Later in the game you will start buying recipes, which are found at the other shops. To get these items, you must buy all the items listed &lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;in the description. If the recipe does not cost gold, it means that you just need to accumulate the items in the description, a&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;nd you don't need to&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt; b&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;uy the recipe itself. A recipe's power is dictated by the shop it is found in. Going from weakest to strongest, these shops are: the Human Peasant shop, Orc Peon shop, Night Elf Wisp shop, and Undead Acolyte shop.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* Nul&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rAEnOVgajww/SwqBBM3tGJI/AAAAAAAAABU/Op4REcfWh9A/s1600/null.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://2.bp.blogspot.com/_rAEnOVgajww/SwqBBM3tGJI/AAAAAAAAABU/Op4REcfWh9A/s320/null.jpeg" alt="" id="BLOGGER_PHOTO_ID_5407276160246421650" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;l talisman good for int hero as basic item.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rAEnOVgajww/SwqBJLJZGGI/AAAAAAAAABc/c4tm9iAkJeM/s1600/bracer.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://2.bp.blogspot.com/_rAEnOVgajww/SwqBJLJZGGI/AAAAAAAAABc/c4tm9iAkJeM/s320/bracer.jpeg" alt="" id="BLOGGER_PHOTO_ID_5407276297222690914" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* Bracer good for strength type hero as basic item.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rAEnOVgajww/SwqBPxV1dSI/AAAAAAAAABk/etYld5hdfGw/s1600/wraithband.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 64px; height: 64px;" src="http://1.bp.blogspot.com/_rAEnOVgajww/SwqBPxV1dSI/AAAAAAAAABk/etYld5hdfGw/s320/wraithband.jpeg" alt="" id="BLOGGER_PHOTO_ID_5407276410554643746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* W&lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;raith band for agi type basic item.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;*Avoid wasting your abilities on creeps. Use your skills on heroes to weaken them, and then call for a gank, or gang kill, where your teammate(s) will come from behind them and you will both attack, and hopefully kill the enemy. When an enemy is killed, they lose gold, and you can gain it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* You will gain experience point when you will able to kill a creeps or you are near a killed creeps.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* Experience point are necessary for your hero to level up. Once you level up you have the privilege to choose one skill every level.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;*If your hero is still weak or does not have any strong items do not focus on killing opposing heros, thus focus on destroying towers and killing creeps&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;* Practice makes perfect. Be aware of the map , study the capabilities of your hero and its limitation.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2269321291248349458-5050356049092808774?l=dotaawareness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaawareness.blogspot.com/feeds/5050356049092808774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2269321291248349458&amp;postID=5050356049092808774' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/5050356049092808774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2269321291248349458/posts/default/5050356049092808774'/><link rel='alternate' type='text/html' href='http://dotaawareness.blogspot.com/2009/11/blog-post.html' title='Here are some things to remember'/><author><name>IanNoel</name><uri>http://www.blogger.com/profile/06579846879767669230</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_rAEnOVgajww/SwqJhZNM6uI/AAAAAAAAAB4/AejPD71O4IA/S220/int+att.jpeg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rAEnOVgajww/Swp_1t1nVqI/AAAAAAAAAAs/Y5HE0eWUCdQ/s72-c/str+att.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
