Dota 6.64 Changelogs
HEROES
Broodmother
- Spin Web now shows a minimap icon
Clockwerk
- Armor decreased by 1
Dark Seer
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%
Dazzle
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.
Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit
Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%
Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack
Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800
Morphling
- Replicate mana cost increased from 0 to 150
Necrolyte
- Strength gain increased from 1.5 to 2.0
Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)
Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.
Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120
Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0
Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type
Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemyhero. You still get the bonus if the unit dies outside of the aoe if you are the killer.
Rhasta
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.
Storm
- Base Intelligence increased from 23 to 26
Sven
- Warcry AoE increased from 350 to 450
Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player baseddamage. The counter is reset whenever you don't take damage for 6 seconds.
Undying
- Based strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration
Viper
- Movement speed decreased by 5
Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should
ITEMS
Arcane Ring
- AoE increased from 400 to 600
Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe
Demon Edge
- Damage increased from 36 to 46
Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8
Necronomicon
- Recipe cost reduced by 50 gold
Mjollnir
- Static Charge changed from 45 cooldown to 35
Phase Boots
- Bonuses and recipe reworked
Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500
+70 Movement Speed
+24 Damage
Phase (Active)
Power Treads
- Bonuses and recipe reworked
Boots of speed(500)
gloves of haste(500)
Belt of Giant Strength or
Robe of Magi or
Mantle of Inteliggence(450)
4 comments:
Some much needed nerfs :p
Great blog, I'll be honest I don't know a damm thing about Warcraft 3, i'm more of a Fallout fanatic. But I think after reading this I might have to check it out
same problem with me i dont know about warcraft but keep posting ...
nice one tol!
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