DOTA 6.65 Changelogs


Hero Changes

Alchemist
- Reworked Unstable Concoction


Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

Anti-Mage

- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

Bounty Hunter
- Reworked Jinada

Old Jinada:
==========
Passive.

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%
Evasion Chance: 15%


New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7


Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)

Reality Rift:
=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.


Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)

Furion
- Force of Nature's Treants now have 33% spell resistance

Lina
- Fiery Soul buff duration increased from 5 to 7 seconds

Leshrac
- Movement speed increased from 300 to 310

Medusa
- Stone Gaze cooldown increased to 100

N'aix
- Movement speed increased from 300 to 315

Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward

Queen of Pain
- Base Intelligence increased by 5

Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

Silencer
- Base damage modified a little from 39-61 to 43-57

Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

Ursa
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

Warlock
- Upheaval cooldown increased from 20 to 65 seconds

Visage
- Reworked hero (124153)


Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10


Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.


Gravekeeper's Cloak:
====================
Passive.

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.


Summon Familiars:
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

Familiars take reduced damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy


Windrunner
- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce

Item Changes

- Added a new recipe item (Urn of Shadows)

Requries:
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10


Scroll of Town Portal
- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.


Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Boots of Speed
- Now available in the side shops

Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

Force Staff
- Push distance increased from 500 to 600

Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil

Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25

Planeswalker's Cloak
- Price increased by 100

: Radiance
- AoE damage effect can now be toggled on and off

Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)


Gameplay & Cosmetics

* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax

Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26



* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)

Bugs Fixes

* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs

Posted by IanNoel | at 5:22 AM | 0 comments

Visage remake version 6.65

Visage Guide - Necro'lic Guide & Strategy (Dota 6.65 Remake)


Visage the Necro'lic Guide & Strategy. Dota 6.65 not only introduces 2 new heroes, but also remade Visage the Necro'lic. This post will help you to understand the new Visage and also place for Visage the Necro'lic Guide & Strategy.


Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Posted by IanNoel | at 12:52 AM | 0 comments

Slark Murlock Nightcrawler


Murloc Nightcrawler SLARK dota hero 6.65...The Skills

Murloc Nightcrawler aka SLARK can be seen here below which will be our new hero in dota 6.65. All the abilities of murloc nightcrawler slark is mentioned below and details of nightcrawlers spells mentioned below with proper cooldown seconds and mana cost of each with a proper description. Furthermore you can view slark’s video posted here by icefrog exclusively for the dota fans. Feel free to discuss below the pros and cons of this hero.

[Image: 57048277.jpg]

Nightcrawler’s Flashbang

[Image: 2llotwn.jpg]

The night crawler will throws a flashbang in anarea to damage, slow enemy units by 35% and to prevent them fromattacking. The flashbang last for 2.5 seconds.

Level 1 – Deals 120 damage and has a 200 AOE.
Level 2 – Deals 200 damage and has a 240 AOE.
Level 3 – Deals 280 damage and has a 270 AOE.
Level 4 – Deals 330 damage and has a 300 AOE.

Cooldown: 30 seconds
Mana cost: 100/110/120/130

The casting time is 1 second.
The casting range is 400

Corrosive Scales

[Image: 2vjv7de.jpg]
Allows the Nightcrawler to be scaly. Gives a chance to reflect the percentage of the received damage of the nightcrawler in an area near him.

Level 1 – 10% chance to reflect the 120% of the nightcrawler’s received damage.
Level 2 – 10% chance to reflect the 150% of the nightcrawler’s received damage.
Level 3 – 10% chance to reflect the 180% of the nightcrawler’s received damage.
Level 4 – 10% chance to reflect the 200% of the nightcrawler’s received damage.

Passive

Night Crawl


The nightcrawler will become permanently invisible when night. The invisible will removed when the nightcrawler
attacks, use a skill or when day comes.


Level 1 – The nightcrawler becomes invisible
when night. Has 8 seconds fade time.
Level 2 – The nightcrawler becomes invisible when night. Has 7 seconds fade time.
Level 3 – The nightcrawler becomes invisible when night. Has 6 seconds fade time.
Level 4 – The nightcrawler becomes invisible when night. Has 5 seconds fade time.

Passive

Death Stab

[Image: mkyj3c.jpg]

When the nightcrawler attacks in front it will deal a bonus damage but when it attacks from the rear, the attacked one will be slowed by 30%.

Level 1 – adds a bonus 25% of damage.
Level 2 – adds a bonus 50% of damage.
Level 3 – adds a bonus 75% of damage.

Orb Effects do not stack

Posted by IanNoel | at 12:45 AM | 0 comments

Kaldr Ancient Apparition








Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favor with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it's body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.



Range: 600
Movement Speed: 295
Hero Type: Intelligence
Hero Model: Custom
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6




Cold Feet:
Active
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at
least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90
Target: Single

Note: Target takes damage per second until he is stunned or moves out of range.





Ice Vortex:
Active

Gathers ancient frost energy into one area to create a small, immobile ice
vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110





Chilling Touch:
Active

Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.





Ice Blast (Ultimate)
Active

Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.


Posted by IanNoel | at 9:15 PM | 0 comments

Obsidian Destroyer empty bottle bug

here's something you should not miss. with obsidian destroyer's astral imprisonment you will have an infinite bottle but timing should be practiced.
check out this vid

Posted by IanNoel | at 8:51 PM | 0 comments

Did You Know?


Life BreakHuskar
Huskar's Life Break deals magical damage (to both Huskar and the enemy target) so, the damage can be reduced by Hood of Defiance.

-----------------------------------------------------------------------------------------------------
_______________________________________________________________________





*You may prevent your allied Furion from casting Sprout on you by entering -disablehelp command.

-------------------------------------------------------------------------------------------------
*You may use use empty bottle with Pudge while activating rot.




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*that a Dagon (level 5) cost more gold than a divine rapier


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*You can get Christmas hat in Dota 6.65 by killing Roshan & picking up Aegis Of Immortal

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Beastmaster's Wild Axes will hit magic immune enemy units.
---------------------------------------------------------------------------------------------

Faceless void's Backtrack stacks with evasion.
----------------------------------------------------------------------------------------------
Soul Keeper's Soul Steal instantly destroys illusions in it's first damage tick.


Posted by IanNoel | at 6:11 AM | 0 comments

IceFrog walk-out to Pendragon's Dota-Allstars site

Looks like there's internal conflict once again among the DotA AllStars community. And this time, Icefrog is pissed at the current DotA AllStars community website.As a result of some differences, I am no longer affiliated with the dota-allstars.com website. I want to take this opportunity to wish everyone over there the best of luck in the future.
I still plan on continuing DotA development for a long time, a couple years at the very least. The next update, 6.60, is nearing the end of its design and testing phase. The translation phase will also be starting shortly. There is still a little bit more work to do on fixing some specific content, but it's finally approaching completion. I will post another update here in the near future.
As of today, I am starting a new community site for DotA. I think it is more valuable to the players though if I focus most of my time on developing and improving the game, so I'm here to reach out and ask for help on this. I believe that with some organization, the community has some very talented people that can help build a site to serve their interests and needs. Help can come in many different forms: programming, design, technical support, content contributions, etc. My goal is to have a format where everyone that wants to help can contribute in a productive way. If you are interested in being involved, please send me an email at IceFrog@gmail.com

Posted by IanNoel | at 6:24 AM | 0 comments

Dota 6.64 Changelogs

HEROES

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemyhero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player baseddamage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Based strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

ITEMS

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)

Power Treads
- Bonuses and recipe reworked

Boots of speed(500)
gloves of haste(500)
Belt of Giant Strength or
Robe of Magi or
Mantle of Inteliggence(450)

Posted by IanNoel | at 5:50 AM | 4 comments

Jin'zakk Batrider





Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.










Sticky Napalm
Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.

Any fire damage from batrider will ignite the napalm, dealing damage for each stack.

Fire damage is any regular batrider attack, flamebreak or firefly

AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%

Lasts 7 seconds (refreshes on hit)
Stack max: 10










Flame Break
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

Knocks back all units in the explosion area proportionally to how far they were from the center

Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600

Manacost: 80/100/120/140
Cooldown: 11









Firefly

Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.

Trees in your path are killed by the fire.
Gives you flying pathing

Damage: 20/40/60/80 per second
AOE: 200
Spell Duration: 15
Pathing: Flying

CD: 40
Manacost: 100

this skill allows you to burn anything in your path and enable you to goes through unpassable terrain.










Flaming Lasso (Ultimate)
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.

Does not drag units over cliffs or impassable terrain.

If you use TP or blink away or get ported away, the lasso breaks.

Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4


this skill is like Rhasta's shackles but the difference is flame break is not channeling you can even move around and drag your victim anywhere. In the Beta version you can even use Town Portal while you lasso your enemies and drag him to the base .but in the release TP or blink cancel this spell.

Posted by IanNoel | at 3:36 AM | 1 comments

DOTA 6.65 loadscreen changes

In 6.65 version of dota allstar, Kunkka the DOTA loadscreen artist announced that there will be an updated version of the loadscreen. He said changes will be based on cosmetics and some Dota fan arts. kunkka also made a smoking fan art of traxex, The Drow Ranger.

here is a quote from kunkka@playdota:
Hey guys,

just letting everyone know that the next version will have an updated loadscreen. edits are mainly cosmetic, nothing major. so look out for it in the next release..

Also, I finally got to painting single heroes of DOTA, (epic battles are way too tiring ) which are much more fun to do.
Who better to kickstart it than Traxex the Drow Ranger.
She is one of the most iconic heroes in Dota. also partly due to Icefrog's unhealthy obsession with her...
(haha, just kidding Ice)


Looks like Dota 6.65 changelogs will have a slight changes and great surprises. . . So watch out for the release and it will be posted here.

Posted by IanNoel | at 3:56 AM | 1 comments

All About DOTA!!

Dota stands for Defense of the Ancients. Dota is not game itself; it is a multiplayer map on Warcraft III: The Frozen Throne. But because of its fame and ample differences with the rest of the game, this map is often considered an entirely separate game itself rather than just a map in The Frozen Throne.

The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the expansion, The Frozen Throne. There have been many variations of the original concept; the most popular is DotA Allstars, which has been maintained by several authors during development. The current developer is known by his pseudonym as "IceFrog", and has been developing the game since 2005.

Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".

Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes.This gives rise to a technique called last hitting, which is when the player attacks a hostile unit when "its hit points are low enough to kill it with one blow". Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.



Allstars offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.

Posted by IanNoel | at 5:58 AM | 0 comments

Here are some things to remember




First thing you need to do in playing Dota;
* If your a beginner, always remember the attribute of your hero. Strength, Agility and intelligence are the three main type attributes of your hero. Actually you will know if your hero is a strength type or agility based on which stat is the highest.

* In 5v5 game your money will basically start at 600 gold make sure to buy basic items. Basic items include ironwood branch-it gives +1 to all stats, boots of speed-it increases the movement speed to +50 but i don't prefer buying boots of speed in 5v5 game since it cost 500 gold.

* Some items combined together make more powerful items. These combinations are called recipes. Later in the game you will start buying recipes, which are found at the other shops. To get these items, you must buy all the items listed in the description. If the recipe does not cost gold, it means that you just need to accumulate the items in the description, and you don't need to buy the recipe itself. A recipe's power is dictated by the shop it is found in. Going from weakest to strongest, these shops are: the Human Peasant shop, Orc Peon shop, Night Elf Wisp shop, and Undead Acolyte shop.

* Null talisman good for int hero as basic item.




* Bracer good for strength type hero as basic item.





* Wraith band for agi type basic item.

*Avoid wasting your abilities on creeps. Use your skills on heroes to weaken them, and then call for a gank, or gang kill, where your teammate(s) will come from behind them and you will both attack, and hopefully kill the enemy. When an enemy is killed, they lose gold, and you can gain it.

* You will gain experience point when you will able to kill a creeps or you are near a killed creeps.

* Experience point are necessary for your hero to level up. Once you level up you have the privilege to choose one skill every level.

*If your hero is still weak or does not have any strong items do not focus on killing opposing heros, thus focus on destroying towers and killing creeps

* Practice makes perfect. Be aware of the map , study the capabilities of your hero and its limitation.

Posted by IanNoel | at 4:02 AM | 1 comments

 

BY:
IanNoel J. Manatad